I spent most of the day yesterday playing around with rendering my latest animation. There are a LOT of settings and variables that totally change how the scene looks…, and some settings that don’t really change the look but increase render time by 3 or 4 times. When I rendered this whole shot (400 frames) last week it took over 60 hours. The current version should take around 18 hours. Turns out you don’t really ‘need’ the lights to use Ray Trace Shadows when Depth Map Shadows work just fine (with the proper settings). The final render is still set to use Final Gathering (which increases render time by a lot).
I found a tutorial for creating great looking Mental Ray renders on http://www.warpedanimation.com/lighting_tutorial/ibl.html. I followed this and learned a lot about the settings and how they impact the scene. I highly recommend looking it over. I didn’t use all of the suggestions but it was a great resource I’ll be going back to in the future.
I also spent some time looking for new props for the scene to give it a little depth. I use CreativeCrash.com and TurboSquid.com to get 3D models (second has more that are free) and now that I’ve figured out how to import OBJ and DXF models it has opened up a load of new download options. Neither site has a lot of Maya-only files (.ma) but they have a lot of OBJ files.
Here are a couple of rendered frames for my latest pass. This will probably be pretty close to my final update for this shot.
If anyone has any questions about this, feel free to leave a comment.













